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ten_fwd_mods) wrote in
ten_fwd_meme2015-09-22 06:38 am
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TEST DRIVE #15 - Holodeck and Ten Forward

001: Where were you a minute ago? Well, you aren't there anymore. Instead, you're standing in a very large, dark room lined with yellow. There are doors at either end of it.
Here's where things get a little choose your own adventure-y. You could:

1: Approach a console filled with buttons, located a few feet away. Press one, and it'll let you out of the room. Travel down a long hallway and you'll be in Ten Forward, the Enterprises' entertainment lounge. Have a drink, mingle and try to figure out why you're here.
OR
2: Maybe you just muttered some vague request under your breath. Maybe you wished aloud you were somewhere else. Or for help? If you did, might be in a fire station. Muttered something about killing whoever dumped you here? Surprise - you're in a slasher movie!
Though they're confusing, these visions feel about as real as they can be. And guess what - other people can experience those fantasies with you, as if they too were really there. How ever will you escape? Or do you want to?
[OOC: Welcome to the Holodeck! If you choose this option, whatever your character chooses to say out loud will cause a virtual reality program to load and play. While your character feels as if what they're experiencing and seeing is quite real, they're purely living through the latest and best in what he Enterprise has to offer in entertainment. Make sure to detail what your character's fantasy is, so that those threading with them will know how to react.
Open til next month's test drive!]
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"There must be some way to get out of here." He looked around him, as if a clue would appear. "Open sesame!" he tried, and a door opened in the nearest pyramid. It was not the door to the corridor, but the door into the pyramid.
"That wasn't what I meant."
Oh gosh we've started a First Doctor adventure and it is *wonderful*
"Hrm. Perhaps we are required to finish the program in order to exit. Until we can figure out the proper commands to terminate it early, at any rate."
This was all very familiar, if holographic. Though at this stage, he'd be not at all surprised to see Barbara Wright as Nefertiti, enthroned and giving orders.
Well. Nothing for it then. "Well then, we'd best get to it."
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But he headed into the pyramid before the Doctor - if there was any danger he wanted to confront it first.
Inside there was a flaming torch by the door, which Ian took. The rest of the corridor was dark, but there were some hieroglyphs on the wall. Ian held the torch closer to it, but it didn't mean much to him. "Do you know what this says, Doctor?"
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"Hmph. Whomsoever disturbs the tomb will suffer an agonizing torment in life and the afterlife."
He half-chuckles.
"Fairly standard curse, really."
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He'd only gone a couple of steps when there was a roar from up ahead. "That sounds like our agonizing torment. Or a set up to try and convince us there's a monster in this pyramid."
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"I would say so!" he pronounced, hand on a lapel. But his eyes were watching the walls.
You never knew when they were going to suddenly close in, after all. It seemed less of a historical pyramid and one in which he expected Peter Cushing to appear.
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"Does any of this tell us which one leads where?"
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He looks around, using the light to examine every possible angle of the fork.
"None whatever - but a fork alone is strange - pyramids were usually quite straightforward affairs, barring the blockages to deter intruders."
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He follows after, watching the walls.
"Keep your eye out for tripwires, Chesterton."
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He rushed over and tried to stop the stone from moving, but whatever force was behind it was stronger than he was. "Let's hope there's another way out of this maze."
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"There would have to be - else it wouldn't be fair, now would it?"
He had a theory about these things, that when encountered they tended to follow certain rules, especially the fictional ones.
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