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ten_fwd_mods) wrote in
ten_fwd_meme2015-09-22 06:38 am
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TEST DRIVE #15 - Holodeck and Ten Forward

001: Where were you a minute ago? Well, you aren't there anymore. Instead, you're standing in a very large, dark room lined with yellow. There are doors at either end of it.
Here's where things get a little choose your own adventure-y. You could:

1: Approach a console filled with buttons, located a few feet away. Press one, and it'll let you out of the room. Travel down a long hallway and you'll be in Ten Forward, the Enterprises' entertainment lounge. Have a drink, mingle and try to figure out why you're here.
OR
2: Maybe you just muttered some vague request under your breath. Maybe you wished aloud you were somewhere else. Or for help? If you did, might be in a fire station. Muttered something about killing whoever dumped you here? Surprise - you're in a slasher movie!
Though they're confusing, these visions feel about as real as they can be. And guess what - other people can experience those fantasies with you, as if they too were really there. How ever will you escape? Or do you want to?
[OOC: Welcome to the Holodeck! If you choose this option, whatever your character chooses to say out loud will cause a virtual reality program to load and play. While your character feels as if what they're experiencing and seeing is quite real, they're purely living through the latest and best in what he Enterprise has to offer in entertainment. Make sure to detail what your character's fantasy is, so that those threading with them will know how to react.
Open til next month's test drive!]
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Hapless servant. That was what he was. For now. Until he understood what it was like on this...ship. This wizard was not in league with Morgause, it sounded like. From what he spoke of, they hadn't gotten on well.
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"I'm sorry, for what is to come." Real sorrow, and something like horror filled Merlin's eyes for a moment, then he shook his head.
"Since Time dislikes things out of place, you'll likely forget this all happened when you go back." And some part of him wondered. Should he warn Merlin of what might come? What came in every universe?
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What was to come? Are the events still the same even though it sounded as if they were of different lives? What happened to Morgana? Gwen? Arthur? Would he see-- Merlin mentally shook himself and caught up with the conversation.
"I will?" he asked, weighing that option. "Then...it could be like being on holiday."
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he grinned at the younger Merlin.
"Someday, Q will slip, and then, my friend, well, he might just learn why Merlin is a bad name to cross."
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"What is there to do, then? Are there...others like you?" he asked carefully.
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Not even remotely. try again, Merlin.
"However, we can study the cosmos, other kinds of magic, other cultures and people, and learn more about the universe we are now in."
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"Like you, I'm afraid. Magic is outlawed in Camelot. Punishable by death by King Uther's laws."